Simulation Mode — Distributed Acoustic Array SandboxExit Demo →
ourchor.usAcoustic Simulator
Acoustic PerspectiveDISTRIBUTED ARRAY

Multi-channel spatial node array with room dispersion and phase-aligned steering.

Spatial Effect Engine

Concurrent physical room dispersion with acoustic comb filtering.

ACOUSTIC ROOM RADARDRAG THE RED TARGET TO STEER
CRT SPECTRUMCHORUS PERSPECTIVE
350Hz HPF: OFFSPATIAL BUS: ACTIVE
ACTIVE SAMPLE LOOPhamonize.wav
Assigned Effect:HARMONIZE
Looping Status:STOPPED
Target Distance:5m
Acoustic DSP Logic
  • Voice Perspective: 350Hz high-pass + 2500Hz +3dB peaking filter mimicking mobile speaker resonance.
  • Chorus Perspective: Sub-chains for each node ($[Source] \to [Delay] \to [Gain] \to [Pan]$).
  • Steering Math: Delay τi = ((dmax - di) × D) / 343 m/s for constructive phase coherence at target.

Simulated Voice Nodes Telemetry (8 Voices)

Formula: genVoiceName() (veanu, nario, etc.)
quadu
9m
Stage Front Left
Delay (Δt):0 ms
Stereo Pan:C
Gain:
thele
12.1m
Center Floor
Delay (Δt):0 ms
Stereo Pan:C
Gain:
thixe
12.8m
Stage Front Right
Delay (Δt):0 ms
Stereo Pan:C
Gain:
rauko
8.3m
Perimeter West
Delay (Δt):0 ms
Stereo Pan:C
Gain:
quaro
6.4m
Balcony Upper Deck
Delay (Δt):0 ms
Stereo Pan:C
Gain:
veaso
3m
Perimeter East
Delay (Δt):0 ms
Stereo Pan:C
Gain:
kaaki
3.1m
FOH Sound Console
Delay (Δt):0 ms
Stereo Pan:C
Gain:
kaoxi
7.7m
Rear Lounge
Delay (Δt):0 ms
Stereo Pan:C
Gain: